Technical Program Manager (Internship) — Microsoft Corporation
- Developed a proof-of-concept AI-assisted auto-acceleration feature for Forza using behavior cloning on vision-based foundation models, reducing input burden and improving accessibility for new and disabled players.
- Designed and fine-tuned real-time object detection models for auto-aim assistance in first-person shooter games, improving target acquisition while maintaining fair gameplay standards.
- Contributed to the design and experimentation of a next-generation adaptive controller kit, exploring AI-assisted input mappings to better support one-handed and limited-mobility gamers.